Items | Range | Before the pandemic Mean ± SD | During the pandemic Mean ± SD | P value |
---|---|---|---|---|
Most frequently used functions | ||||
Telephone calls | 1–5 | 3.33 ± 1.09 | 3.80 ± 1.16 | < 0.001a |
Social network (Instagram, Facebook, etc.) | 1–5 | 3.81 ± 1.27 | 4.07 ± 1.20 | < 0.001a |
Game | 1–5 | 2.57 ± 1.20 | 2.85 ± 1.43 | 0.001a |
Education | 1–5 | 2.87 ± 1.26 | 4.13 ± 1.05 | < 0.001a |
Online chat (Whatsapp, etc.) | 1–5 | 3.32 ± 1.53 | 3.61 ± 1.63 | < 0.001a |
Photos | 1–5 | 3.29 ± 1.21 | 3.15 ± 1.24 | 0.1 |
Videos | 1–5 | 3.43 ± 1.20 | 3.70 ± 1.31 | 0.002a |
Music | 1–5 | 3.79 ± 1.22 | 3.94 ± 1.25 | 0.043a |
Aim of use | ||||
Boredom | 1–5 | 3.32 ± 1.10 | 3.99 ± 1.29 | < 0.001a |
Habit | 1–5 | 3.32 ± 1.12 | 3.65 ± 1.24 | < 0.001a |
Pleasure | 1–5 | 3.47 ± 1.10 | 3.59 ± 1.20 | 0.17 |
Game | 1–5 | 2.55 ± 1.28 | 2.82 ± 1.48 | 0.001a |
Communication | 1–5 | 4.21 ± 0.93 | 4.53 ± 0.80 | < 0.001a |
Learning | 1–5 | 2.99 ± 1.09 | 4.16 ± 1.03 | < 0.001a |
Stress relief | 1–5 | 2.95 ± 1.33 | 3.34 ± 1.39 | < 0.001a |
Adaptation to others | 1–5 | 2.37 ± 1.23 | 2.52 ± 1.40 | 0.082 |
Adverse effects | ||||
Superficial approach to learning | 1–5 | 2.01 ± 1.04 | 2.63 ± 1.34 | < 0.001a |
Distraction | 1–5 | 2.80 ± 1.06 | 3.32 ± 1.33 | < 0.001a |
Mood modification | 1–5 | 2.23 ± 1.13 | 2.85 ± 1.44 | < 0.001a |
Loss of interest | 1–5 | 2.21 ± 1.10 | 2.80 ± 1.39 | < 0.001a |
Isolation | 1–5 | 1.94 ± 1.09 | 2.57 ± 1.48 | < 0.001a |
Sleep disturbances | 1–5 | 2.29 ± 1.29 | 2.88 ± 1.35 | < 0.001a |
Ocular alterations | 1–5 | 1.94 ± 1.07 | 2.78 ± 1.51 | < 0.001a |
Musculoskeletal disorders | 1–5 | 1.83 ± 1.07 | 2.74 ± 1.54 | < 0.001a |
Parental attitude | ||||
Surveillance | 1–5 | 2.61 ± 1.29 | 2.52 ± 1.36 | 0.178 |
Restriction | 1–5 | 2.31 ± 1.26 | 2.32 ± 1.33 | 0.898 |
Punishment | 1–5 | 2.08 ± 1.18 | 1.98 ± 1.29 | 0.0972 |
Permission | 1–5 | 3.17 ± 1.14 | 3.43 ± 1.23 | < 0.001a |
Explanation | 1–5 | 3.59 ± 1.22 | 3.70 ± 1.26 | 0.1 |