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Table 5 Child’s digital game content (N = 202)

From: Parenting approaches and digital technology use of preschool age children in a Chinese community

Content

Features of digital games

N

%

Aggressive behavior

Animated (Cartoon)

63

31.2

Photographs of real person in action

10

5.0

Antisocial behavior

Animated (Cartoon)

58

28.7

Photographs of real person in action

14

6.9

Unrealistic expectation

Animated (Cartoon)

43

21.3

Photographs of real person in action

10

5.0

Risky behavior

Animated (Cartoon)

19

9.4

Photographs of real person in action

12

5.9

  1. Note: Examples of the contents. 1) Aggressive behavior: Presence of fighting, boxing, bloody scene, killing; 2) Antisocial behavior: Offensive language, rude humor, tantrum, uncontrolled scream; 3) Unrealistic expectation: Money winning, gold digging, super powers; and 4) Risky behavior: Presence of smoking/drug use/alcohol use, reckless driving.