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Table 1 Characteristics of included 13 RCTs

From: Active versus passive distraction for reducing procedural pain and anxiety in children: a meta-analysis and systematic review

RCT

Country

Sample size

Age(years)

Procedure

Intervention

Passive distraction

Active distraction

Passive distraction

Active distraction

Abdelmoniem 2016

Egypt

30

30

4 ~ 9

Dental restoration operation

Listen to the same song with headphones

Move the legs up and down as a way to play games

Arıkan 2020

Turkey

72

72

6 ~ 12

Blood sampling collection

Toy wristband

Rotatable

wooden toy

Attar 2015

Saudi Arabia

39

39

4 ~ 8

Dental restoration treatment

Local anesthesia and watching TV

Local anesthesia and watching TV through iPad

Aydin 2016

Turkey

30

30

6 ~ 12

Venipuncture

Music of cartoons

Distraction cards: covered with a variety of pictures and shapes, the researchers asked questions about these cards

Aydin 2017

Turkey

50

50

7 ~ 12

Venipuncture

Choose one of the 20 Turkish pop songs stored in the tablet and play it all the way.

Distraction card

Bellieni 2006

Italy

23

23

7 ~ 12

Venipuncture

Watch age-appropriate cartoon movies on TV at least 120 s before venipuncture, and then without other interference.

Mother and child interact and disperse each other by talking, touching, and comforting during venipuncture.

Canbulat 2014

Turkey

62

63

7 ~ 11

Venipuncture

Kaleidoscope

Distraction cards: covered with a variety of pictures and shapes, the researchers asked questions about these cards

Crevatin 2016

Italy

100

100

4 ~ 13

Venipuncture

Nurses instruct children to sing songs, read books, etc.

Tablets play games: angry Birds

Newell 2018

Ireland

24

24

6 ~ 12

Venipuncture

Use the same electronic tablet to watch pre-recorded videos of the same video game

Use the tablet to play games

Nilsson 2013

Sweden

20

20

5 ~ 12

Wound dressing change

Children choose from blue, green, red, orange and yellow lollipops.

Lollipops were licked 3–5 min before wound care and lasted the whole course of treatment.

Children began to play 3 ~ 5 min before the start of wound care, and continued to play different game paths throughout the process.

Shekhar 2022

India

41

41

8 ~ 12

Dental treatment

Stress

ball

Audio-visual eyeglasses

Xiang 2021

USA

30

31

6 ~ 16

Burn injury wound care

Immersing in the same VR environment without interactions

playing a virtual reality game

Zheng 2011

China

30

30

3 ~ 7

Venipuncture

Showing animated films

Interactive toy