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Table 5 Child’s digital game content (N = 202)

From: Parenting approaches and digital technology use of preschool age children in a Chinese community

Content Features of digital games N %
Aggressive behavior Animated (Cartoon) 63 31.2
Photographs of real person in action 10 5.0
Antisocial behavior Animated (Cartoon) 58 28.7
Photographs of real person in action 14 6.9
Unrealistic expectation Animated (Cartoon) 43 21.3
Photographs of real person in action 10 5.0
Risky behavior Animated (Cartoon) 19 9.4
Photographs of real person in action 12 5.9
  1. Note: Examples of the contents. 1) Aggressive behavior: Presence of fighting, boxing, bloody scene, killing; 2) Antisocial behavior: Offensive language, rude humor, tantrum, uncontrolled scream; 3) Unrealistic expectation: Money winning, gold digging, super powers; and 4) Risky behavior: Presence of smoking/drug use/alcohol use, reckless driving.